Saving in vlrender

'vlrender' can save the current view, export to an image and save the zmap projection as zmap.

Saving rendered image to file

'vlrender' supports the export of the rendered image in three common file-formats: Windows OS/2 Bitmap Graphics (*.bmp), Portable (Public) Network Graphic (*.png) and Portable Pixelmap Graphic (*.ppm).

The rendered image can be saved to a file by selecting 'Export to image' from the 'File'-Menu, selecting the disc icon at the toolbar or by pressing 'E' at the keyboard and choosing the filename and folder.

Saving the image to disk might take some time, because it is rendered in the highest possible quality. Also it is rendered without the yellow lines which usually visualize the clipping object.

Saving and restoring 'vlrender' views

Having the current volume configured in rotation, size, position, lighting and clipping, the configuration can be saved to a file, so that it can be restored later or applied to other volumes with nearly the same dimensions.

The current view can be saved/loaded by selecting 'Save/Load View' from the 'File'-Menu.

Using an existing view configuration file, 'vlrender' can be started from command-line with this given view. In combination with the -out parameter the volume is immediateley rendered to an image file with the given view without showing the vlrender-gui. This is the proposed way for batch-mode processing.

Saving the zmap projection

If an zmap projection was created, it can be saved as a zmap by selecting 'Export ZMap Projection' from the 'File'-Menu.

Be aware, that only the values in the thresholds are saved, because they were used in the projection algorithms. If you want a full projection, set the thresholds to the maximum value and create a new projection using the projection button. This will definitly take a while.