OpenWalnut 1.2.5

WGEProjectFileIO.h

00001 //---------------------------------------------------------------------------
00002 //
00003 // Project: OpenWalnut ( http://www.openwalnut.org )
00004 //
00005 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
00006 // For more information see http://www.openwalnut.org/copying
00007 //
00008 // This file is part of OpenWalnut.
00009 //
00010 // OpenWalnut is free software: you can redistribute it and/or modify
00011 // it under the terms of the GNU Lesser General Public License as published by
00012 // the Free Software Foundation, either version 3 of the License, or
00013 // (at your option) any later version.
00014 //
00015 // OpenWalnut is distributed in the hope that it will be useful,
00016 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 // GNU Lesser General Public License for more details.
00019 //
00020 // You should have received a copy of the GNU Lesser General Public License
00021 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
00022 //
00023 //---------------------------------------------------------------------------
00024 
00025 #ifndef WGEPROJECTFILEIO_H
00026 #define WGEPROJECTFILEIO_H
00027 
00028 #include <string>
00029 #include <map>
00030 
00031 #include <osg/Matrixd>
00032 
00033 #include "../common/WProjectFileIO.h"
00034 #include "WExportWGE.h"
00035 
00036 /**
00037  * IO class for writing the graphics engine state to a project file. Currently it only writes the camera settings for the main view with the
00038  * WGEZoomTrackbalManipulator.
00039  */
00040 class WGE_EXPORT WGEProjectFileIO: public WProjectFileIO
00041 {
00042 public:
00043 
00044     /**
00045      * Default constructor.
00046      */
00047     WGEProjectFileIO();
00048 
00049     /**
00050      * Destructor.
00051      */
00052     virtual ~WGEProjectFileIO();
00053 
00054     /**
00055      * This method parses the specified line and interprets it. It gets called line by line by WProjectFile.
00056      *
00057      * \param line the current line as string
00058      * \param lineNumber the current line number. Useful for error/warning/debugging output.
00059      *
00060      * \return true if the line could be parsed.
00061      */
00062     virtual bool parse( std::string line, unsigned int lineNumber );
00063 
00064     /**
00065      * Called whenever the end of the project file has been reached. This is useful if your specific parser class wants to do some post
00066      * processing after parsing line by line.
00067      */
00068     virtual void done();
00069 
00070     /**
00071      * Saves the state to the specified stream.
00072      *
00073      * \param output the stream to print the state to.
00074      */
00075     virtual void save( std::ostream& output );   // NOLINT
00076 
00077 protected:
00078 
00079     /**
00080      * All Cameras parsed.
00081      */
00082     typedef std::map< unsigned int, std::string > CameraList;
00083 
00084     /**
00085      * Camera map.
00086      */
00087     CameraList m_cameras;
00088 
00089     /**
00090      * All view's manipulator matrices.
00091      */
00092     std::map< unsigned int, osg::Matrixd > m_manipulatorMatrices;
00093 
00094     /**
00095      * The home position eye point.
00096      */
00097     std::map< unsigned int, osg::Vec3d > m_homeEyeVectors;
00098 
00099     /**
00100      * The home position center point.
00101      */
00102     std::map< unsigned int, osg::Vec3d > m_homeCenterVectors;
00103 
00104     /**
00105      * The home position up vector.
00106      */
00107     std::map< unsigned int, osg::Vec3d > m_homeUpVectors;
00108 
00109 private:
00110 };
00111 
00112 #endif  // WGEPROJECTFILEIO_H
00113 
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