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convertToOsgGeometry
wge::convertToOsgGeometry(WTriangleMesh::SPtr mesh, const WColor &defaultColor=WColor(1.0, 1.0, 1.0, 1.0), bool includeNormals=false, bool lighting=false, bool useMeshColor=true)
wge::convertToOsgGeometry(WTriangleMesh::SPtr mesh, const WColoredVertices &colorMap, const WColor &defaultColor=WColor(1.0, 1.0, 1.0, 1.0), bool includeNormals=false, bool lighting=false)
createContext
WGEGraphicsWindow
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