OpenWalnut 1.3.1
WGEProjectFileIO.h
00001 //---------------------------------------------------------------------------
00002 //
00003 // Project: OpenWalnut ( http://www.openwalnut.org )
00004 //
00005 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
00006 // For more information see http://www.openwalnut.org/copying
00007 //
00008 // This file is part of OpenWalnut.
00009 //
00010 // OpenWalnut is free software: you can redistribute it and/or modify
00011 // it under the terms of the GNU Lesser General Public License as published by
00012 // the Free Software Foundation, either version 3 of the License, or
00013 // (at your option) any later version.
00014 //
00015 // OpenWalnut is distributed in the hope that it will be useful,
00016 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 // GNU Lesser General Public License for more details.
00019 //
00020 // You should have received a copy of the GNU Lesser General Public License
00021 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
00022 //
00023 //---------------------------------------------------------------------------
00024 
00025 #ifndef WGEPROJECTFILEIO_H
00026 #define WGEPROJECTFILEIO_H
00027 
00028 #include <string>
00029 #include <map>
00030 
00031 #include <osg/Matrixd>
00032 
00033 #include "../common/WProjectFileIO.h"
00034 
00035 
00036 /**
00037  * IO class for writing the graphics engine state to a project file. Currently it only writes the camera settings for the main view with the
00038  * WGEZoomTrackbalManipulator.
00039  */
00040 class WGEProjectFileIO: public WProjectFileIO
00041 {
00042 public:
00043     /**
00044      * Default constructor.
00045      */
00046     WGEProjectFileIO();
00047 
00048     /**
00049      * Destructor.
00050      */
00051     virtual ~WGEProjectFileIO();
00052 
00053     /**
00054      * This method parses the specified line and interprets it. It gets called line by line by WProjectFile.
00055      *
00056      * \param line the current line as string
00057      * \param lineNumber the current line number. Useful for error/warning/debugging output.
00058      *
00059      * \return true if the line could be parsed.
00060      */
00061     virtual bool parse( std::string line, unsigned int lineNumber );
00062 
00063     /**
00064      * Called whenever the end of the project file has been reached. This is useful if your specific parser class wants to do some post
00065      * processing after parsing line by line.
00066      */
00067     virtual void done();
00068 
00069     /**
00070      * Saves the state to the specified stream.
00071      *
00072      * \param output the stream to print the state to.
00073      */
00074     virtual void save( std::ostream& output );   // NOLINT
00075 
00076 protected:
00077     /**
00078      * All Cameras parsed.
00079      */
00080     typedef std::map< unsigned int, std::string > CameraList;
00081 
00082     /**
00083      * Camera map.
00084      */
00085     CameraList m_cameras;
00086 
00087     /**
00088      * All view's manipulator matrices.
00089      */
00090     std::map< unsigned int, osg::Matrixd > m_manipulatorMatrices;
00091 
00092     /**
00093      * The home position eye point.
00094      */
00095     std::map< unsigned int, osg::Vec3d > m_homeEyeVectors;
00096 
00097     /**
00098      * The home position center point.
00099      */
00100     std::map< unsigned int, osg::Vec3d > m_homeCenterVectors;
00101 
00102     /**
00103      * The home position up vector.
00104      */
00105     std::map< unsigned int, osg::Vec3d > m_homeUpVectors;
00106 
00107 private:
00108 };
00109 
00110 #endif  // WGEPROJECTFILEIO_H
00111