OpenWalnut 1.3.1
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00001 //--------------------------------------------------------------------------- 00002 // 00003 // Project: OpenWalnut ( http://www.openwalnut.org ) 00004 // 00005 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS 00006 // For more information see http://www.openwalnut.org/copying 00007 // 00008 // This file is part of OpenWalnut. 00009 // 00010 // OpenWalnut is free software: you can redistribute it and/or modify 00011 // it under the terms of the GNU Lesser General Public License as published by 00012 // the Free Software Foundation, either version 3 of the License, or 00013 // (at your option) any later version. 00014 // 00015 // OpenWalnut is distributed in the hope that it will be useful, 00016 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 // GNU Lesser General Public License for more details. 00019 // 00020 // You should have received a copy of the GNU Lesser General Public License 00021 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>. 00022 // 00023 //--------------------------------------------------------------------------- 00024 00025 #include <cmath> 00026 00027 #include "WUnitSphereCoordinates.h" 00028 00029 WUnitSphereCoordinates::WUnitSphereCoordinates() 00030 : m_theta( 0.0 ), 00031 m_phi( 0.0 ) 00032 { 00033 } 00034 00035 WUnitSphereCoordinates::WUnitSphereCoordinates( double theta, double phi ) 00036 : m_theta( theta ), 00037 m_phi( phi ) 00038 { 00039 } 00040 00041 WUnitSphereCoordinates::WUnitSphereCoordinates( WVector3d vector ) 00042 { 00043 vector = normalize( vector ); 00044 // calculate angles 00045 m_theta = std::acos( vector[2] ); 00046 m_phi = std::atan2( vector[1], vector[0] ); 00047 } 00048 00049 WUnitSphereCoordinates::~WUnitSphereCoordinates() 00050 { 00051 } 00052 00053 double WUnitSphereCoordinates::getTheta() const 00054 { 00055 return m_theta; 00056 } 00057 00058 double WUnitSphereCoordinates::getPhi() const 00059 { 00060 return m_phi; 00061 } 00062 00063 void WUnitSphereCoordinates::setTheta( double theta ) 00064 { 00065 m_theta = theta; 00066 } 00067 00068 void WUnitSphereCoordinates::setPhi( double phi ) 00069 { 00070 m_phi = phi; 00071 } 00072 00073 WVector3d WUnitSphereCoordinates::getEuclidean() const 00074 { 00075 return WVector3d( std::sin( m_theta )*std::cos( m_phi ), std::sin( m_theta )*std::sin( m_phi ), std::cos( m_theta ) ); 00076 }