OpenWalnut
1.4.0
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00001 //--------------------------------------------------------------------------- 00002 // 00003 // Project: OpenWalnut ( http://www.openwalnut.org ) 00004 // 00005 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS 00006 // For more information see http://www.openwalnut.org/copying 00007 // 00008 // This file is part of OpenWalnut. 00009 // 00010 // OpenWalnut is free software: you can redistribute it and/or modify 00011 // it under the terms of the GNU Lesser General Public License as published by 00012 // the Free Software Foundation, either version 3 of the License, or 00013 // (at your option) any later version. 00014 // 00015 // OpenWalnut is distributed in the hope that it will be useful, 00016 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 // GNU Lesser General Public License for more details. 00019 // 00020 // You should have received a copy of the GNU Lesser General Public License 00021 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>. 00022 // 00023 //--------------------------------------------------------------------------- 00024 00025 #include "../common/WProperties.h" 00026 00027 #include "shaders/WGEShader.h" 00028 #include "shaders/WGEPropertyUniform.h" 00029 00030 #include "WGEViewerEffectVignette.h" 00031 00032 WGEViewerEffectVignette::WGEViewerEffectVignette(): 00033 WGEViewerEffect( "Vignette", "Provide a basic vignette effect." ) 00034 { 00035 // WPropDouble vignetteIntensity = m_properties->addProperty( "", "", 0.5 ); 00036 WPropDouble vignetteIntensity = m_properties->addProperty( "Strength", "Define dominance of vignette effect.", 0.33 ); 00037 vignetteIntensity->setMin( 0.0 ); 00038 vignetteIntensity->setMax( 2.0 ); 00039 m_state->addUniform( new WGEPropertyUniform< WPropDouble >( "u_vignetteIntensity", vignetteIntensity ) ); 00040 00041 // defaults are ok. Just set shader 00042 osg::ref_ptr< WGEShader > vignetteShader = new WGEShader( "WGECameraVignette" ); 00043 vignetteShader->apply( m_geode ); 00044 } 00045 00046 WGEViewerEffectVignette::~WGEViewerEffectVignette() 00047 { 00048 // cleanup 00049 } 00050