OpenWalnut  1.4.0
WGEShader Member List
This is the complete list of members for WGEShader, including all inherited members.
addPreprocessor(WGEShaderPreprocessor::SPtr preproc)WGEShader
apply(osg::ref_ptr< osg::Node > node)WGEShader [virtual]
applyDirect(osg::State &state)WGEShader [virtual]
clearPreprocessors()WGEShader
ConstRefPtr typedefWGEShader
deactivate(osg::ref_ptr< osg::Node > node)WGEShader [virtual]
m_deactivatedWGEShader [protected]
m_fragmentShaderWGEShader [protected]
m_geometryShaderWGEShader [protected]
m_nameWGEShader [protected]
m_preprocessorsWGEShader [protected]
m_reloadWGEShader [protected]
m_reloadSignalConnectionWGEShader [protected]
m_shaderLoadedWGEShader [protected]
m_shaderPathWGEShader [protected]
m_versionPreprocessorWGEShader [protected]
m_vertexShaderWGEShader [protected]
PreprocessorsList typedefWGEShader [protected]
processShader(const std::string filename, bool optional=false)WGEShader [protected]
processShaderRecursive(const std::string filename, bool optional=false, int level=0)WGEShader [protected]
RefPtr typedefWGEShader
reload()WGEShader [virtual]
reloadShader()WGEShader [protected]
removePreprocessor(WGEShaderPreprocessor::SPtr preproc)WGEShader
setDefine(std::string key, T value)WGEShader
setDefine(std::string key)WGEShader
updatePrograms()WGEShader [protected]
WGEShader(std::string name, boost::filesystem::path search=WPathHelper::getShaderPath())WGEShader
~WGEShader()WGEShader [virtual]