OpenWalnut  1.4.0
WGEPostprocessorCelShading Member List
This is the complete list of members for WGEPostprocessorCelShading, including all inherited members.
addPostprocessor(SPtr processor)WGEPostprocessor [static]
ConstSPtr typedefWGEPostprocessorCelShading
create(osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput &gbuffer) const WGEPostprocessorCelShading [virtual]
getDepth() const WGEPostprocessor [virtual]
getDescription() const WGEPostprocessor [virtual]
getFixedViewportSize() const WGEPostprocessor [virtual]
getName() const WGEPostprocessor [virtual]
getOutput(size_t idx=0) const WGEPostprocessor [virtual]
getOutputList() const WGEPostprocessor
getPostprocessors()WGEPostprocessor [static]
getProperties() const WGEPostprocessor [virtual]
initPostprocessors()WGEPostprocessor [static]
isA()WPrototyped
m_depthTextureWGEPostprocessor [protected]
m_effectOnlyWGEPostprocessor [protected]
m_effectOnlyPreprocessorWGEPostprocessor [protected]
m_effectScaleWGEPostprocessor [protected]
m_propertiesWGEPostprocessor [protected]
m_resultTexturesWGEPostprocessor [protected]
ProcessorList typedefWGEPostprocessor
SPtr typedefWGEPostprocessorCelShading
WGEPostprocessor(std::string name, std::string description)WGEPostprocessor
WGEPostprocessorCelShading()WGEPostprocessorCelShading
WGEPostprocessorCelShading(osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput &gbuffer)WGEPostprocessorCelShading [protected]
WPrototyped()WPrototyped
~WGEPostprocessor()WGEPostprocessor [virtual]
~WGEPostprocessorCelShading()WGEPostprocessorCelShading [virtual]
~WPrototyped()WPrototyped [virtual]