OpenWalnut
1.4.0
|
00001 //--------------------------------------------------------------------------- 00002 // 00003 // Project: OpenWalnut ( http://www.openwalnut.org ) 00004 // 00005 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS 00006 // For more information see http://www.openwalnut.org/copying 00007 // 00008 // This file is part of OpenWalnut. 00009 // 00010 // OpenWalnut is free software: you can redistribute it and/or modify 00011 // it under the terms of the GNU Lesser General Public License as published by 00012 // the Free Software Foundation, either version 3 of the License, or 00013 // (at your option) any later version. 00014 // 00015 // OpenWalnut is distributed in the hope that it will be useful, 00016 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 // GNU Lesser General Public License for more details. 00019 // 00020 // You should have received a copy of the GNU Lesser General Public License 00021 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>. 00022 // 00023 //--------------------------------------------------------------------------- 00024 00025 /////////////////////////////////////////////////////////////////////////////// 00026 // Static OSG Setup 00027 // 00028 // When linking OpenSceneGraph statically, we are required to register the 00029 // osgDB plugins and serializers manually. Please add all plugins and 00030 // serializers you will need here. 00031 // 00032 // NOTE: If you add plugins, be careful to also add the dependent OSG libs in 00033 // out CMake files (osgFX and similar) 00034 /////////////////////////////////////////////////////////////////////////////// 00035 00036 #ifdef OSG_LIBRARY_STATIC 00037 00038 // NOTE: This code was originally taken from OSG's Android example. 00039 00040 //osg 00041 #include <osg/GL> 00042 #include <osg/GLExtensions> 00043 #include <osg/Depth> 00044 #include <osg/Program> 00045 #include <osg/Shader> 00046 #include <osg/Node> 00047 #include <osg/Group> 00048 #include <osg/Notify> 00049 //osgText 00050 #include <osgText/Text> 00051 //osgDB 00052 #include <osgDB/DatabasePager> 00053 #include <osgDB/Registry> 00054 #include <osgDB/ReadFile> 00055 #include <osgDB/WriteFile> 00056 //osg_viewer 00057 #include <osgViewer/Viewer> 00058 #include <osg/ShapeDrawable> 00059 #include <osgViewer/Renderer> 00060 #include <osgViewer/ViewerEventHandlers> 00061 //osgGA 00062 #include <osgGA/GUIEventAdapter> 00063 #include <osgGA/MultiTouchTrackballManipulator> 00064 #include <osgGA/TrackballManipulator> 00065 #include <osgGA/FlightManipulator> 00066 #include <osgGA/DriveManipulator> 00067 #include <osgGA/KeySwitchMatrixManipulator> 00068 #include <osgGA/StateSetManipulator> 00069 #include <osgGA/AnimationPathManipulator> 00070 #include <osgGA/TerrainManipulator> 00071 #include <osgGA/SphericalManipulator> 00072 00073 #include "WStaticOSGSetup.h" 00074 00075 //Static plugins Macro 00076 // USE_OSGPLUGIN( ive ); 00077 // USE_OSGPLUGIN( osg ); 00078 // USE_OSGPLUGIN( osg2 ); 00079 // USE_OSGPLUGIN( terrain ); 00080 // USE_OSGPLUGIN( rgb ); 00081 // USE_OSGPLUGIN( OpenFlight ); 00082 // USE_OSGPLUGIN( dds ); 00083 00084 //Static DOTOSG 00085 USE_DOTOSGWRAPPER_LIBRARY( osg ); 00086 // USE_DOTOSGWRAPPER_LIBRARY( osgFX ); 00087 // USE_DOTOSGWRAPPER_LIBRARY( osgParticle ); 00088 // USE_DOTOSGWRAPPER_LIBRARY( osgTerrain ); 00089 // USE_DOTOSGWRAPPER_LIBRARY( osgText ); 00090 // USE_DOTOSGWRAPPER_LIBRARY( osgVolume ); 00091 // NOTE: although we need the osgViewer, uncommenting the below line causes an segfault (at least on Android). 00092 // USE_DOTOSGWRAPPER_LIBRARY( osgViewer ); 00093 00094 //Static serializer 00095 USE_SERIALIZER_WRAPPER_LIBRARY( osg ); 00096 // USE_SERIALIZER_WRAPPER_LIBRARY( osgAnimation ); 00097 // USE_SERIALIZER_WRAPPER_LIBRARY( osgFX ); 00098 // USE_SERIALIZER_WRAPPER_LIBRARY( osgManipulator ); 00099 // USE_SERIALIZER_WRAPPER_LIBRARY( osgParticle ); 00100 // USE_SERIALIZER_WRAPPER_LIBRARY( osgTerrain ); 00101 USE_SERIALIZER_WRAPPER_LIBRARY( osgText ); 00102 // USE_SERIALIZER_WRAPPER_LIBRARY( osgVolume ); 00103 00104 #endif // OSG_LIBRARY_STATIC