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WGEColormapping Class Reference

Class implements a manager for multiple 3D textures. More...

#include <WGEColormapping.h>

List of all members.

Classes

struct  NodeInfo
 Simple structure to store some additional node-related info like texture units and so on. More...

Public Types

enum  TextureListSignal { Registered = 0, Deregistered, Replaced, Sorted }
 Possible signals that can be subscribed for being notified about texture list changes. More...
typedef
WSharedSequenceContainer
< std::vector< osg::ref_ptr
< WGETexture3D > > > 
TextureContainerType
 The alias for a shared container.
typedef
TextureContainerType::Iterator 
TextureIterator
 Iterator to access the texture list.
typedef
TextureContainerType::ConstIterator 
TextureConstIterator
 Const iterator to access the texture list.
typedef boost::function< void(osg::ref_ptr
< WGETexture3D >) > 
TextureRegisterHandler
 The type of handler used for being notified about added textures.
typedef TextureRegisterHandler TextureDeregisterHandler
 The type of handler used for being notified about removed textures.
typedef boost::function< void(osg::ref_ptr
< WGETexture3D >, osg::ref_ptr
< WGETexture3D >) > 
TextureReplaceHandler
 The type of handler used for being notified about replaced textures.
typedef boost::function< void(void) > TextureSortHandler
 The type of handler called whenever the texture list got resorted.
typedef std::vector
< osg::ref_ptr< osg::Node > > 
NodeList
 a bunch of nodes.

Public Member Functions

virtual ~WGEColormapping ()
 Destructor.
template<typename Comparator >
void sort (Comparator comp)
 Resorts the texture list using the specified comparator.
template<typename Comparator >
void stableSort (Comparator comp)
 Resorts the texture list using the specified comparator using a stable sorting algorithm.
void sortByIndex ()
 Sort the texture list by the indices that have been stored in each texture's sortIndex.
void setSortIndices ()
 This function sets the index of a texture in the list to this texture's WGETexture::sortIndex().
void resetSortIndices ()
 Reset all sort indices.
bool moveToTop (osg::ref_ptr< WGETexture3D > texture)
 Move the specified texture up in the list, directly to the top.
bool moveToBottom (osg::ref_ptr< WGETexture3D > texture)
 Move the specified texture down in the list, directly to the bottom.
bool moveUp (osg::ref_ptr< WGETexture3D > texture)
 Move the specified texture one item up in the list.
bool moveDown (osg::ref_ptr< WGETexture3D > texture)
 Move the specified texture one item down in the list.
bool moveTo (osg::ref_ptr< WGETexture3D > texture, size_t idx)
 Move the texture to the specified index.
size_t size () const
 Counts the number of textures in the colormapper.
boost::signals2::connection subscribeSignal (TextureListSignal signal, TextureRegisterHandler notifier)
 Subscribe to the specified signal.
boost::signals2::connection subscribeSignal (TextureListSignal signal, TextureReplaceHandler notifier)
 Subscribe to the specified signal.
boost::signals2::connection subscribeSignal (TextureListSignal signal, TextureSortHandler notifier)
 Subscribe to the specified signal.
TextureContainerType::ReadTicket getReadTicket ()
 Returns a read ticket to the texture array.
WBoundingBox getBoundingBox () const
 This returns the bounding box of all the data textures.
WCondition::SPtr getChangeCondition () const
 Returns the condition firing if the texture list changes (sort, replace, add or remove).

Static Public Member Functions

static boost::shared_ptr
< WGEColormapping
instance ()
 Returns instance of the module factory to use to create modules.
static void apply (osg::ref_ptr< osg::Node > node, WMatrix4d preTransform=WMatrix4d::identity(), osg::ref_ptr< WGEShader > shader=osg::ref_ptr< WGEShader >(), size_t startTexUnit=0)
 Apply the colormapping to the specified node.
static void apply (NodeList nodes, WMatrix4d preTransform=WMatrix4d::identity(), osg::ref_ptr< WGEShader > shader=osg::ref_ptr< WGEShader >(), size_t startTexUnit=0)
 Apply the colormapping to a list of nodes using the same shader.
static void apply (osg::ref_ptr< osg::Node > node, osg::ref_ptr< WGEShader > shader=osg::ref_ptr< WGEShader >(), size_t startTexUnit=0)
 Apply the colormapping to the specified node.
static void apply (NodeList nodes, osg::ref_ptr< WGEShader > shader=osg::ref_ptr< WGEShader >(), size_t startTexUnit=0)
 Apply the colormapping to a list of nodes which all use the same shader.
static void registerTexture (osg::ref_ptr< WGETexture3D > texture, std::string name="")
 Register the specified texture to the colormapper.
static void deregisterTexture (osg::ref_ptr< WGETexture3D > texture)
 De-register the specified texture to the colormapper.
static void replaceTexture (osg::ref_ptr< WGETexture3D > old, osg::ref_ptr< WGETexture3D > newTex, std::string name="")
 Replaces the specified texture with the given new one.

Protected Member Functions

 WGEColormapping ()
 Default constructor.
void applyInst (NodeList nodes, WMatrix4d preTransform=WMatrix4d::identity(), osg::ref_ptr< WGEShader > shader=osg::ref_ptr< WGEShader >(), size_t startTexUnit=0)
 Apply the colormapping to the specified nodes.
void registerTextureInst (osg::ref_ptr< WGETexture3D > texture, std::string name)
 Register the specified texture to the colormapper.
void deregisterTextureInst (osg::ref_ptr< WGETexture3D > texture)
 De-register the specified texture to the colormapper.
void replaceTextureInst (osg::ref_ptr< WGETexture3D > old, osg::ref_ptr< WGETexture3D > newTex, std::string name="")
 Replaces the specified texture with the given new one.
void callback (osg::Node *node)
 This callback handles all the updates needed.
void textureUpdate ()
 Called whenever the texture list is updated.

Private Types

typedef
WSharedAssociativeContainer
< std::map< osg::Node
*, NodeInfo *, std::less
< osg::Node * > > > 
NodeInfoContainerType
 The alias for a shared container with a set of node-nodeInfo pairs.

Private Member Functions

void updateBounds ()
 Updates the bounding box information.

Private Attributes

TextureContainerType m_textures
 The textures managed by this instance.
NodeInfoContainerType m_nodeInfo
 This map is needed to keep track of several node specific settings.
boost::signals2::signal< void(osg::ref_ptr
< WGETexture3D >) > 
m_registerSignal
 Called whenever a texture got registered.
boost::signals2::signal< void(osg::ref_ptr
< WGETexture3D >) > 
m_deregisterSignal
 Called whenever a texture got removed.
boost::signals2::signal< void(osg::ref_ptr
< WGETexture3D >, osg::ref_ptr
< WGETexture3D >) > 
m_replaceSignal
 Called whenever a texture got replaced.
boost::signals2::signal< void(void) > m_sortSignal
 Called whenever the texture list got resorted.
WSharedObject< WBoundingBoxm_boundingBox
 The bounding box of all the textures.

Static Private Attributes

static boost::shared_ptr
< WGEColormapping
m_instance = boost::shared_ptr< WGEColormapping >()
 Singleton instance of WGEColormapping.

Detailed Description

Class implements a manager for multiple 3D textures.

They can be applied to arbitrary osg::Node. This allows very comfortable use of dataset based colormapping. The only requirement is that your geometry/node needs to specify texture coordinates in Object Space. That means: the texture coordinates equal the regular 3D grid of the texture.

Definition at line 54 of file WGEColormapping.h.


Member Typedef Documentation

typedef WSharedAssociativeContainer< std::map< osg::Node*, NodeInfo*, std::less< osg::Node* > > > WGEColormapping::NodeInfoContainerType [private]

The alias for a shared container with a set of node-nodeInfo pairs.

Definition at line 413 of file WGEColormapping.h.

typedef std::vector< osg::ref_ptr< osg::Node > > WGEColormapping::NodeList

a bunch of nodes.

Definition at line 107 of file WGEColormapping.h.

Const iterator to access the texture list.

Definition at line 70 of file WGEColormapping.h.

The alias for a shared container.

Definition at line 60 of file WGEColormapping.h.

The type of handler used for being notified about removed textures.

Definition at line 80 of file WGEColormapping.h.

Iterator to access the texture list.

Definition at line 65 of file WGEColormapping.h.

typedef boost::function< void ( osg::ref_ptr< WGETexture3D > ) > WGEColormapping::TextureRegisterHandler

The type of handler used for being notified about added textures.

Definition at line 75 of file WGEColormapping.h.

typedef boost::function< void ( osg::ref_ptr< WGETexture3D >, osg::ref_ptr< WGETexture3D > ) > WGEColormapping::TextureReplaceHandler

The type of handler used for being notified about replaced textures.

Definition at line 85 of file WGEColormapping.h.

typedef boost::function< void ( void ) > WGEColormapping::TextureSortHandler

The type of handler called whenever the texture list got resorted.

Definition at line 90 of file WGEColormapping.h.


Member Enumeration Documentation

Possible signals that can be subscribed for being notified about texture list changes.

Enumerator:
Registered 

texture got added

Deregistered 

texture got removed

Replaced 

texture got replaced

Sorted 

texture list was resorted

Definition at line 270 of file WGEColormapping.h.


Constructor & Destructor Documentation

Destructor.

Definition at line 95 of file WGEColormapping.cpp.


Member Function Documentation

void WGEColormapping::apply ( osg::ref_ptr< osg::Node >  node,
WMatrix4d  preTransform = WMatrix4d::identity(),
osg::ref_ptr< WGEShader shader = osg::ref_ptr< WGEShader >(),
size_t  startTexUnit = 0 
) [static]

Apply the colormapping to the specified node.

Parameters:
nodethe node.
shaderthe shader to use for colormapping. Provide your own shader here to let WGEColormap set some defines needed. If not specified, a default shader is used.
preTransformTransformation matrix getting applied to your texture coordinates before applying texture matrices. This allows you to specify any kind of texture coordinates as long as you use this matrix to transform them to the right space.
startTexUnitthe first texture unit allowed to be used

Definition at line 115 of file WGEColormapping.cpp.

References instance().

void WGEColormapping::apply ( NodeList  nodes,
WMatrix4d  preTransform = WMatrix4d::identity(),
osg::ref_ptr< WGEShader shader = osg::ref_ptr< WGEShader >(),
size_t  startTexUnit = 0 
) [static]

Apply the colormapping to a list of nodes using the same shader.

Parameters:
nodesthe node-list.
shaderthe shader to use for colormapping. Provide your own shader here to let WGEColormap set some defines needed. If not specified, a default shader is used.
preTransformTransformation matrix getting applied to your texture coordinates before applying texture matrices. This allows you to specify any kind of texture coordinates as long as you use this matrix to transform them to the right space.
startTexUnitthe first texture unit allowed to be used

Definition at line 121 of file WGEColormapping.cpp.

References instance().

void WGEColormapping::apply ( osg::ref_ptr< osg::Node >  node,
osg::ref_ptr< WGEShader shader = osg::ref_ptr< WGEShader >(),
size_t  startTexUnit = 0 
) [static]

Apply the colormapping to the specified node.

Parameters:
nodethe node.
shaderthe shader to use for colormapping. Provide your own shader here to let WGEColormap set some defines needed. If not specified, a default shader is used.
startTexUnitthe first texture unit allowed to be used

Definition at line 110 of file WGEColormapping.cpp.

References WMatrixFixed< double, 4, 4 >::identity(), and instance().

void WGEColormapping::apply ( NodeList  nodes,
osg::ref_ptr< WGEShader shader = osg::ref_ptr< WGEShader >(),
size_t  startTexUnit = 0 
) [static]

Apply the colormapping to a list of nodes which all use the same shader.

Parameters:
nodesthe node list.
shaderthe shader to use for colormapping. Provide your own shader here to let WGEColormap set some defines needed. If not specified, a default shader is used.
startTexUnitthe first texture unit allowed to be used

Definition at line 126 of file WGEColormapping.cpp.

References WMatrixFixed< double, 4, 4 >::identity(), and instance().

void WGEColormapping::applyInst ( NodeList  nodes,
WMatrix4d  preTransform = WMatrix4d::identity(),
osg::ref_ptr< WGEShader shader = osg::ref_ptr< WGEShader >(),
size_t  startTexUnit = 0 
) [protected]

Apply the colormapping to the specified nodes.

Parameters:
nodesthe nodes.
preTransformTransformation matrix getting applied to your texture coordinates before applying texture matrices. This allows you to specify any kind of texture coordinates as long as you use this matrix to transform them to the right space.
shaderthe shader to use for colormapping. Provide your own shader here to let WGEColormap set some defines needed. If not specified, a default shader is used.
startTexUnitthe first texture unit allowed to be used

Definition at line 146 of file WGEColormapping.cpp.

References callback(), WSharedAssociativeContainer< T >::insert(), m_nodeInfo, WGEColormapping::NodeInfo::m_preTransform, WGEColormapping::NodeInfo::m_rebind, and WGEColormapping::NodeInfo::m_texUnitStart.

void WGEColormapping::callback ( osg::Node *  node) [protected]

This callback handles all the updates needed.

It is called by the callback instance every update cycle for each node using this WGEColormapping instance.

Parameters:
node

Definition at line 296 of file WGEColormapping.cpp.

References wge::bindTexture(), wge::getMaxTexUnits(), WSharedObject< T >::getReadTicket(), m_nodeInfo, WGEColormapping::NodeInfo::m_rebind, m_textures, WGEColormapping::NodeInfo::m_texUnitStart, string_utils::toString(), and wge::unbindTexture().

Referenced by applyInst().

void WGEColormapping::deregisterTexture ( osg::ref_ptr< WGETexture3D texture) [static]

De-register the specified texture to the colormapper.

The texture is the automatically removed from all users of WGEColormapping. If the texture is not in the list, nothing happens.

Parameters:
texturethe texture to remove

Definition at line 136 of file WGEColormapping.cpp.

References instance().

void WGEColormapping::deregisterTextureInst ( osg::ref_ptr< WGETexture3D texture) [protected]

De-register the specified texture to the colormapper.

The texture is the automatically removed from all users of WGEColormapping.

Parameters:
texturethe texture to remove

Definition at line 191 of file WGEColormapping.cpp.

References WSharedSequenceContainer< S >::count(), wlog::debug(), m_deregisterSignal, m_textures, WSharedSequenceContainer< S >::remove(), and updateBounds().

This returns the bounding box of all the data textures.

This is very useful if you implement an universal color-mapped exploration tool. It returns a copy of the current bounding box. Please note that this can change any moment.

Returns:
the bounding box.

Definition at line 243 of file WGEColormapping.cpp.

References WSharedObject< T >::getReadTicket(), and m_boundingBox.

Returns the condition firing if the texture list changes (sort, replace, add or remove).

If you are interested in a certain event only, use subscribeSignal.

Returns:
the change condition

Definition at line 533 of file WGEColormapping.cpp.

References WSharedObject< T >::getChangeCondition(), and m_textures.

Returns a read ticket to the texture array.

Useful to iterate the textures.

Returns:
the read ticket

Definition at line 528 of file WGEColormapping.cpp.

References WSharedObject< T >::getReadTicket(), and m_textures.

boost::shared_ptr< WGEColormapping > WGEColormapping::instance ( ) [static]

Returns instance of the module factory to use to create modules.

Returns:
the running module factory.

Definition at line 100 of file WGEColormapping.cpp.

References m_instance, and WGEColormapping().

Referenced by WModuleProjectFileCombiner::apply(), apply(), deregisterTexture(), registerTexture(), replaceTexture(), and WModuleProjectFileCombiner::save().

bool WGEColormapping::moveDown ( osg::ref_ptr< WGETexture3D texture)

Move the specified texture one item down in the list.

Causes the sort signal to fire.

Parameters:
texturethe texture swapped with its descendant
Returns:
true if swap was successful. False if not (texture not found, texture already at end).

Definition at line 333 of file WGEColormapping.cpp.

References WSharedObject< T >::getWriteTicket(), m_sortSignal, and m_textures.

bool WGEColormapping::moveTo ( osg::ref_ptr< WGETexture3D texture,
size_t  idx 
)

Move the texture to the specified index.

If the texture is not in the list, nothing happens.

Parameters:
texturethe texture to move
idxthe target index
Returns:
true if the operation was successful.

Definition at line 443 of file WGEColormapping.cpp.

References WSharedObject< T >::getWriteTicket(), m_sortSignal, and m_textures.

bool WGEColormapping::moveToBottom ( osg::ref_ptr< WGETexture3D texture)

Move the specified texture down in the list, directly to the bottom.

Causes the sort signal to fire.

Parameters:
texturethe texture swapped with its descendant
Returns:
true if swap was successful. False if not (texture not found, texture already at end).

Definition at line 415 of file WGEColormapping.cpp.

References WSharedObject< T >::getWriteTicket(), m_sortSignal, and m_textures.

bool WGEColormapping::moveToTop ( osg::ref_ptr< WGETexture3D texture)

Move the specified texture up in the list, directly to the top.

Causes the sort signal to fire.

Parameters:
texturethe texture swapped with its ascendant
Returns:
true if swap was successful. False if not (texture not found, texture already at beginning).

Definition at line 387 of file WGEColormapping.cpp.

References WSharedObject< T >::getWriteTicket(), m_sortSignal, and m_textures.

bool WGEColormapping::moveUp ( osg::ref_ptr< WGETexture3D texture)

Move the specified texture one item up in the list.

Causes the sort signal to fire.

Parameters:
texturethe texture swapped with its ascendant
Returns:
true if swap was successful. False if not (texture not found, texture already at beginning).

Definition at line 360 of file WGEColormapping.cpp.

References WSharedObject< T >::getWriteTicket(), m_sortSignal, and m_textures.

void WGEColormapping::registerTexture ( osg::ref_ptr< WGETexture3D texture,
std::string  name = "" 
) [static]

Register the specified texture to the colormapper.

The registered texture is the automatically applied to all users of WGEColormapping. The texture gets inserted at the beginning of the texture list.

Parameters:
texturethe texture to add
namethe name of the texture to add

Definition at line 131 of file WGEColormapping.cpp.

References instance().

void WGEColormapping::registerTextureInst ( osg::ref_ptr< WGETexture3D texture,
std::string  name 
) [protected]

Register the specified texture to the colormapper.

The registered texture is the automatically applied to all users of WGEColormapping.

Parameters:
texturethe texture to add
namethe name of the texture.

Definition at line 176 of file WGEColormapping.cpp.

References WSharedSequenceContainer< S >::count(), wlog::debug(), m_registerSignal, m_textures, WSharedSequenceContainer< S >::push_front(), and updateBounds().

Referenced by replaceTextureInst().

void WGEColormapping::replaceTexture ( osg::ref_ptr< WGETexture3D old,
osg::ref_ptr< WGETexture3D newTex,
std::string  name = "" 
) [static]

Replaces the specified texture with the given new one.

If the old texture does not exist, the new one gets inserted at the front of the list as registerTexture does.

Parameters:
oldthe texture to remove
newTexthe new texture to put at the position of the old one
namethe name of the texture.

Definition at line 141 of file WGEColormapping.cpp.

References instance().

void WGEColormapping::replaceTextureInst ( osg::ref_ptr< WGETexture3D old,
osg::ref_ptr< WGETexture3D newTex,
std::string  name = "" 
) [protected]

Replaces the specified texture with the given new one.

If the old texture does not exist, the new one gets inserted at the front of the list as registerTexture does.

Parameters:
oldthe texture to remove
newTexthe new texture to put at the position of the old one
namethe name of the texture.

Definition at line 202 of file WGEColormapping.cpp.

References WSharedSequenceContainer< S >::count(), wlog::debug(), m_replaceSignal, m_textures, registerTextureInst(), WSharedSequenceContainer< S >::replace(), and updateBounds().

Reset all sort indices.

This can be useful when loading new project files with new sort indices.

Definition at line 287 of file WGEColormapping.cpp.

References WSharedObject< T >::getReadTicket(), WGETexture< TextureType >::getUnsetSortIndex(), and m_textures.

This function sets the index of a texture in the list to this texture's WGETexture::sortIndex().

This can be used later using sortByIndex().

Definition at line 276 of file WGEColormapping.cpp.

References WSharedObject< T >::getReadTicket(), and m_textures.

Counts the number of textures in the colormapper.

Returns:
the number of textures.

Definition at line 488 of file WGEColormapping.cpp.

References m_textures, and WSharedSequenceContainer< S >::size().

template<typename Comparator >
void WGEColormapping::sort ( Comparator  comp)

Resorts the texture list using the specified comparator.

Template Parameters:
Comparatorthe comparator type. Usually a boost::function or class providing the operator().
Parameters:
compthe comparator

Definition at line 452 of file WGEColormapping.h.

References m_textures, and WSharedSequenceContainer< S >::sort().

Sort the texture list by the indices that have been stored in each texture's sortIndex.

Definition at line 270 of file WGEColormapping.cpp.

References stableSort().

template<typename Comparator >
void WGEColormapping::stableSort ( Comparator  comp)

Resorts the texture list using the specified comparator using a stable sorting algorithm.

Template Parameters:
Comparatorthe comparator type. Usually a boost::function or class providing the operator().
Parameters:
compthe comparator

Definition at line 458 of file WGEColormapping.h.

References m_textures, and WSharedSequenceContainer< S >::stableSort().

Referenced by sortByIndex().

boost::signals2::connection WGEColormapping::subscribeSignal ( TextureListSignal  signal,
TextureRegisterHandler  notifier 
)

Subscribe to the specified signal.

See TextureListSignal for details about their meaning.

Parameters:
signalthe signal to subscribe
notifierthe notifier
Returns:
the connection. Keep this and disconnect it properly!

Definition at line 493 of file WGEColormapping.cpp.

References Deregistered, m_deregisterSignal, m_registerSignal, and Registered.

boost::signals2::connection WGEColormapping::subscribeSignal ( TextureListSignal  signal,
TextureReplaceHandler  notifier 
)

Subscribe to the specified signal.

See TextureListSignal for details about their meaning.

Parameters:
signalthe signal to subscribe
notifierthe notifier
Returns:
the connection. Keep this and disconnect it properly!

Definition at line 506 of file WGEColormapping.cpp.

References m_replaceSignal, and Replaced.

boost::signals2::connection WGEColormapping::subscribeSignal ( TextureListSignal  signal,
TextureSortHandler  notifier 
)

Subscribe to the specified signal.

See TextureListSignal for details about their meaning.

Parameters:
signalthe signal to subscribe
notifierthe notifier
Returns:
the connection. Keep this and disconnect it properly!

Definition at line 517 of file WGEColormapping.cpp.

References m_sortSignal, and Sorted.

void WGEColormapping::textureUpdate ( ) [protected]

Called whenever the texture list is updated.

Definition at line 248 of file WGEColormapping.cpp.

References WSharedObject< T >::getWriteTicket(), and m_nodeInfo.

Referenced by WGEColormapping().

void WGEColormapping::updateBounds ( ) [private]

Updates the bounding box information.

This is called for every write-update in m_textures.

Definition at line 223 of file WGEColormapping.cpp.

References WSharedObject< T >::getReadTicket(), WSharedObject< T >::getWriteTicket(), m_boundingBox, and m_textures.

Referenced by deregisterTextureInst(), registerTextureInst(), and replaceTextureInst().


Member Data Documentation

The bounding box of all the textures.

Definition at line 443 of file WGEColormapping.h.

Referenced by getBoundingBox(), updateBounds(), and WGEColormapping().

boost::signals2::signal< void( osg::ref_ptr< WGETexture3D > ) > WGEColormapping::m_deregisterSignal [private]

Called whenever a texture got removed.

Definition at line 428 of file WGEColormapping.h.

Referenced by deregisterTextureInst(), and subscribeSignal().

boost::shared_ptr< WGEColormapping > WGEColormapping::m_instance = boost::shared_ptr< WGEColormapping >() [static, private]

Singleton instance of WGEColormapping.

Definition at line 393 of file WGEColormapping.h.

Referenced by instance().

This map is needed to keep track of several node specific settings.

Definition at line 418 of file WGEColormapping.h.

Referenced by applyInst(), callback(), and textureUpdate().

boost::signals2::signal< void( osg::ref_ptr< WGETexture3D > ) > WGEColormapping::m_registerSignal [private]

Called whenever a texture got registered.

Definition at line 423 of file WGEColormapping.h.

Referenced by registerTextureInst(), and subscribeSignal().

boost::signals2::signal< void( osg::ref_ptr< WGETexture3D >, osg::ref_ptr< WGETexture3D > ) > WGEColormapping::m_replaceSignal [private]

Called whenever a texture got replaced.

Definition at line 433 of file WGEColormapping.h.

Referenced by replaceTextureInst(), and subscribeSignal().

boost::signals2::signal< void( void ) > WGEColormapping::m_sortSignal [private]

Called whenever the texture list got resorted.

Definition at line 438 of file WGEColormapping.h.

Referenced by moveDown(), moveTo(), moveToBottom(), moveToTop(), moveUp(), and subscribeSignal().


The documentation for this class was generated from the following files: