OpenWalnut
1.4.0
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Naive SSAO implementation. More...
#include <WGEPostprocessorSSAO.h>
Public Types | |
typedef boost::shared_ptr < WGEPostprocessorSSAO > | SPtr |
Convenience typedef for a boost::shared_ptr< WGEPostprocessorSSAO >. | |
typedef boost::shared_ptr < const WGEPostprocessorSSAO > | ConstSPtr |
Convenience typedef for a boost::shared_ptr< const WGEPostprocessorSSAO >. | |
Public Member Functions | |
WGEPostprocessorSSAO () | |
Default constructor. | |
virtual | ~WGEPostprocessorSSAO () |
Destructor. | |
virtual WGEPostprocessor::SPtr | create (osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput &gbuffer) const |
Create instance. | |
Protected Member Functions | |
WGEPostprocessorSSAO (osg::ref_ptr< WGEOffscreenRenderNode > offscreen, const PostprocessorInput &gbuffer) | |
Constructor. |
Naive SSAO implementation.
Definition at line 35 of file WGEPostprocessorSSAO.h.
typedef boost::shared_ptr< const WGEPostprocessorSSAO > WGEPostprocessorSSAO::ConstSPtr |
Convenience typedef for a boost::shared_ptr< const WGEPostprocessorSSAO >.
Reimplemented from WGEPostprocessor.
Definition at line 46 of file WGEPostprocessorSSAO.h.
typedef boost::shared_ptr< WGEPostprocessorSSAO > WGEPostprocessorSSAO::SPtr |
Convenience typedef for a boost::shared_ptr< WGEPostprocessorSSAO >.
Reimplemented from WGEPostprocessor.
Definition at line 41 of file WGEPostprocessorSSAO.h.
Default constructor.
Definition at line 33 of file WGEPostprocessorSSAO.cpp.
Referenced by create().
WGEPostprocessorSSAO::~WGEPostprocessorSSAO | ( | ) | [virtual] |
Destructor.
Definition at line 98 of file WGEPostprocessorSSAO.cpp.
WGEPostprocessorSSAO::WGEPostprocessorSSAO | ( | osg::ref_ptr< WGEOffscreenRenderNode > | offscreen, |
const PostprocessorInput & | gbuffer | ||
) | [protected] |
Constructor.
Implement this constructor and build your processing pipeline in here
offscreen | use this offscreen node to add your texture pass' |
gbuffer | the input textures you should use |
Definition at line 39 of file WGEPostprocessorSSAO.cpp.
References WGEPostprocessor::PostprocessorInput::bind(), wge::genWhiteNoiseTexture(), WGEPostprocessor::m_effectOnlyPreprocessor, WGEPostprocessor::m_properties, and WGEPostprocessor::m_resultTextures.
WGEPostprocessor::SPtr WGEPostprocessorSSAO::create | ( | osg::ref_ptr< WGEOffscreenRenderNode > | offscreen, |
const PostprocessorInput & | gbuffer | ||
) | const [virtual] |
Create instance.
Uses the protected constructor. Implement it if you derive from this class!
offscreen | use this offscreen node to add your texture pass' |
gbuffer | the input textures you should use |
Implements WGEPostprocessor.
Definition at line 103 of file WGEPostprocessorSSAO.cpp.
References WGEPostprocessorSSAO().