OpenWalnut
1.4.0
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00001 //--------------------------------------------------------------------------- 00002 // 00003 // Project: OpenWalnut ( http://www.openwalnut.org ) 00004 // 00005 // Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS 00006 // For more information see http://www.openwalnut.org/copying 00007 // 00008 // This file is part of OpenWalnut. 00009 // 00010 // OpenWalnut is free software: you can redistribute it and/or modify 00011 // it under the terms of the GNU Lesser General Public License as published by 00012 // the Free Software Foundation, either version 3 of the License, or 00013 // (at your option) any later version. 00014 // 00015 // OpenWalnut is distributed in the hope that it will be useful, 00016 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 // GNU Lesser General Public License for more details. 00019 // 00020 // You should have received a copy of the GNU Lesser General Public License 00021 // along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>. 00022 // 00023 //--------------------------------------------------------------------------- 00024 00025 #ifndef WGEPROJECTFILEIO_H 00026 #define WGEPROJECTFILEIO_H 00027 00028 #include <string> 00029 #include <map> 00030 00031 #include <osg/Matrixd> 00032 00033 #include "../common/WProjectFileIO.h" 00034 00035 class WProjectFile; 00036 00037 /** 00038 * IO class for writing the graphics engine state to a project file. Currently it only writes the camera settings for the main view with the 00039 * WGEZoomTrackbalManipulator. 00040 */ 00041 class WGEProjectFileIO: public WProjectFileIO 00042 { 00043 public: 00044 /** 00045 * Default constructor. 00046 */ 00047 WGEProjectFileIO(); 00048 00049 /** 00050 * Destructor. 00051 */ 00052 virtual ~WGEProjectFileIO(); 00053 00054 /** 00055 * This method parses the specified line and interprets it. It gets called line by line by WProjectFile. 00056 * 00057 * \param line the current line as string 00058 * \param lineNumber the current line number. Useful for error/warning/debugging output. 00059 * 00060 * \return true if the line could be parsed. 00061 */ 00062 virtual bool parse( std::string line, unsigned int lineNumber ); 00063 00064 /** 00065 * Called whenever the end of the project file has been reached. This is useful if your specific parser class wants to do some post 00066 * processing after parsing line by line. 00067 */ 00068 virtual void done(); 00069 00070 /** 00071 * Saves the state to the specified stream. 00072 * 00073 * \param output the stream to print the state to. 00074 */ 00075 virtual void save( std::ostream& output ); // NOLINT 00076 00077 /** 00078 * Create a clone of the IO. This is especially useful for custom parsers registered at \ref WProjectFile::registerParser. Implement this 00079 * function. 00080 * 00081 * \param project the project file using this parser instance. 00082 * 00083 * \return Cloned instance. 00084 */ 00085 virtual SPtr clone( WProjectFile* project ) const; 00086 00087 protected: 00088 /** 00089 * All Cameras parsed. 00090 */ 00091 typedef std::map< unsigned int, std::string > CameraList; 00092 00093 /** 00094 * Camera map. 00095 */ 00096 CameraList m_cameras; 00097 00098 /** 00099 * All view's manipulator matrices. 00100 */ 00101 std::map< unsigned int, osg::Matrixd > m_manipulatorMatrices; 00102 00103 /** 00104 * The home position eye point. 00105 */ 00106 std::map< unsigned int, osg::Vec3d > m_homeEyeVectors; 00107 00108 /** 00109 * The home position center point. 00110 */ 00111 std::map< unsigned int, osg::Vec3d > m_homeCenterVectors; 00112 00113 /** 00114 * The home position up vector. 00115 */ 00116 std::map< unsigned int, osg::Vec3d > m_homeUpVectors; 00117 00118 private: 00119 }; 00120 00121 #endif // WGEPROJECTFILEIO_H 00122