25 #include "../common/WProperties.h"
27 #include "shaders/WGEShader.h"
28 #include "shaders/WGEPropertyUniform.h"
30 #include "WGEViewerEffectVignette.h"
36 WPropDouble vignetteIntensity =
m_properties->addProperty(
"Strength",
"Define dominance of vignette effect.", 0.33 );
37 vignetteIntensity->setMin( 0.0 );
38 vignetteIntensity->setMax( 2.0 );
42 osg::ref_ptr< WGEShader > vignetteShader =
new WGEShader(
"WGECameraVignette" );
43 vignetteShader->apply(
m_geode );