25 #ifndef WGETEXTUREHUD_H
26 #define WGETEXTUREHUD_H
31 #include <boost/thread.hpp>
33 #include <osg/Projection>
35 #include <osg/Texture2D>
37 #include <osgText/Text>
39 #include "WGEGroupNode.h"
72 WGETextureHudEntry( osg::ref_ptr< osg::Texture2D > texture, std::string name,
bool transparency =
false );
112 osg::ref_ptr< osg::Texture2D >
getTexture()
const;
153 void addTexture( osg::ref_ptr< WGETextureHudEntry > texture );
160 void removeTexture( osg::ref_ptr< WGETextureHudEntry > texture );
255 virtual void operator()( osg::Node* node, osg::NodeVisitor* nv );
264 #endif // WGETEXTUREHUD_H