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src
core
graphicsEngine
shaders
WGEShaderPreprocessor.cpp
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//---------------------------------------------------------------------------
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//
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// Project: OpenWalnut ( http://www.openwalnut.org )
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//
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// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
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// For more information see http://www.openwalnut.org/copying
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//
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// This file is part of OpenWalnut.
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//
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// OpenWalnut is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// OpenWalnut is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
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//
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//---------------------------------------------------------------------------
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#include "WGEShaderPreprocessor.h"
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WGEShaderPreprocessor::WGEShaderPreprocessor
():
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m_updateCondition( new
WCondition
() ),
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m_active( true )
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{
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// initialize members
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}
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WGEShaderPreprocessor::~WGEShaderPreprocessor
()
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{
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// cleanup
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}
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WCondition::SPtr
WGEShaderPreprocessor::getChangeCondition
()
const
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{
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return
m_updateCondition
;
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}
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void
WGEShaderPreprocessor::updated
()
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{
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m_updateCondition
->notify();
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}
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void
WGEShaderPreprocessor::setActive
(
bool
active )
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{
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bool
update =
m_active
!= active;
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m_active
= active;
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if
( update )
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{
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updated
();
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}
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}
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bool
WGEShaderPreprocessor::getActive
()
const
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{
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return
m_active
;
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}
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