/*****************************************************************************
 *  
 *   This file is part of the Utopia Documents application.
 *       Copyright (c) 2008-2014 Lost Island Labs
 *   
 *   Utopia Documents is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU GENERAL PUBLIC LICENSE VERSION 3 as
 *   published by the Free Software Foundation.
 *   
 *   Utopia Documents is distributed in the hope that it will be useful, but
 *   WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
 *   Public License for more details.
 *   
 *   In addition, as a special exception, the copyright holders give
 *   permission to link the code of portions of this program with the OpenSSL
 *   library under certain conditions as described in each individual source
 *   file, and distribute linked combinations including the two.
 *   
 *   You must obey the GNU General Public License in all respects for all of
 *   the code used other than OpenSSL. If you modify file(s) with this
 *   exception, you may extend this exception to your version of the file(s),
 *   but you are not obligated to do so. If you do not wish to do so, delete
 *   this exception statement from your version.
 *   
 *   You should have received a copy of the GNU General Public License
 *   along with Utopia Documents. If not, see <http://www.gnu.org/licenses/>
 *  
 *****************************************************************************/

#ifndef UTOPIA_LIBRARY_H
#define UTOPIA_LIBRARY_H

#include <utopia2/config.h>

#include <QSet>
#include <QString>

class QDir;

namespace Utopia
{

    /**
     *  \class Library
     */
    class LIBUTOPIA_API Library
    {
    public:
        // Destroy Library object
        ~Library();

        const QString & filename() const;
        void * symbol(const QString & symbol_) const;

        // Static Library loading functions
        static QString lastError();
        static Library * load(const QString & filename_);
        static QSet< Library * > loadDirectory(const QDir & directory_, bool recursive_ = false);

    private:
        // Construct Library object
        Library(const QString & filename_, void * handle_);

        // Filename of shared object file
        QString _filename;
        // Handle
        void * _handle;

    }; // class Library

} // namespace utopia

#endif // Utopia_LIBRARY_H
