Functions | |
VImage | VErodeImage3d (VImage src, VImage dest, VoxelList se, int nse) |
3D morphological erosion | |
VImage | VDilateImage3d (VImage src, VImage dest, VoxelList se, int nse) |
3D morphological dilation | |
VoxelList | VConvertSE3d (VImage src, int *nse) |
convert a structuring element given as a raster image into a voxel list. The voxel list representation is more efficient computationally. | |
VImage | VGenSphere3d (VShort radius) |
generate a sphere shaped object. The output can be used as a structuring element (after passing it through VConvertSE3d). | |
VImage | VGenSphere2d (VShort radius) |
generate a sphere shaped object, only the center slice is filled with foreground voxels. The output can be used as a structuring element (after passing it through VConvertSE3d). |
This file contains functions for 3D binary morphology: ersion, dilation, and generation of 3D structuring elements.
VImage VErodeImage3d | ( | VImage | src, | |
VImage | dest, | |||
VoxelList | se, | |||
int | nse | |||
) |
3D morphological erosion
src | input image (bit repn) | |
dest | output image (bit repn) | |
se | structuring element | |
nse | number of elements in the structuring element |
VImage VDilateImage3d | ( | VImage | src, | |
VImage | dest, | |||
VoxelList | se, | |||
int | nse | |||
) |
3D morphological dilation
src | input image (bit repn) | |
dest | output image (bit repn) | |
se | structuring element | |
nse | number of elements in the structuring element |
VoxelList VConvertSE3d | ( | VImage | src, | |
int * | nse | |||
) |
convert a structuring element given as a raster image into a voxel list. The voxel list representation is more efficient computationally.
src | input image (bit repn) | |
*nse | ptr to the number of elements in the voxel list. |
VImage VGenSphere3d | ( | VShort | radius | ) |
generate a sphere shaped object. The output can be used as a structuring element (after passing it through VConvertSE3d).
radius | gives the radius of the SE |
VImage VGenSphere2d | ( | VShort | radius | ) |
generate a sphere shaped object, only the center slice is filled with foreground voxels. The output can be used as a structuring element (after passing it through VConvertSE3d).
radius | gives the radius of the SE |